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Documentary film shooting ratio 2. The vast majority of cameras shoot in a 16:9 aspect ratio, with the exception of certain cinema cameras that conform to ratios that are more consistent with traditional film. I have always felt that 16:9 is great for documentaries, commercials, television pilots, or other content that. Dec 11, 2017 Whats up everybody. This is Jesse. Here are a few steps you can take when filming your next documentary. I am still very new to filming, and I am always learning different processes. The shooting ratio in filmmaking and television production is the ratio between the total duration of its footage created for possible use in a project and that which appears in its final cut. A film with a shooting ratio of 2:1 would have shot twice the amount of footage that was used in the film. Nov 01, 2011 The term raw stock was used to describe either film or video, which had yet to be loaded in the camera or video tape deck. Another way of describing shooting ratio is the minutes of raw stock used compared to the minutes which appear in final presentation. When raw stock was costly, you can imagine that shooting ratios were low.
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Taito1988
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On rails arcade shooter, the 2D kind , very playable
Operation Wolf is a marvel of an arcade game; for what can be done with shooting in 2D, sidescroller style, and add to that on rail gameplay, where all you actually do is point your cursor and shoot, I feel that Operation Wolf is both a classic, and a top game, almost undefeated at what it does, at its specific recipe. Surely, later on rail shooters took to emulating 3D shooters, or 3D action games; Games such as The House of the Dead were as well in a little class of their own, though, I feel that Operation Wolf could easily take it down, at least in terms of variation, versatility, amount of scenarios that could be created and the sheer hook value. The gameplay, as I said is so simple. Your screen scrolls, generally from left to right (or right to left, depending on how you look at it, what your point of reference is!) and you control a reticule on screen. There are soldiers shooting at you, helicopters, there are missiles heading your way, the works! Basically you're Rambo and everyone wants your ass, but you're a tough badass, and you'll eventually get them all. So, your moment to moment thinking is: whom do I shoot first? Whom do I target, and then what is my next target and so on. So, you're always on the edge, which is why this game is so pulling, so in your face. Play it, it's a great on railer still!
A satisfying arcade port
Operation Wolf is a DOS port of the arcade classic of the same name. Developed by and ported over by Taito, this game is one of the greatest arcade ports. Unlike other ports, Operation Wolf has not dropped any of its features from the arcade. For those of you who haven't played any of the versions, here a quick overview: there are six levels full of enemy units and it's your job to clear out the areas before you die. There are some civilians thrown in the game, so do be careful not to shoot them. Once you completed all six levels, the game starts over again and end when you lost all of your lifes. What makes the game even more challenging is that you don't have unlimited ammo. Once you used your last bullet, you can be considered dead because there is no other way to replenish your ammo. The game isn't easy for the screen is literally filled with enemy units and it's almost impossible to complete one stage without taking any hits.
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Operation Wolf | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Platform(s) | Arcade, NES, Master System, ZX Spectrum, MSX, Commodore 64, Amstrad CPC, Amiga, Atari ST, MS-DOS, FM Towns, PC Engine |
Release | Arcade 1987 NES 1989 SMS 1991 |
Genre(s) | Shooting gallery |
Mode(s) | Single-player |
Cabinet | Upright |
CPU | MC68000 @ 12 MHz Z80 @ 4 MHz |
Sound | YM2151 @ 4 MHz 2 × MSM5205 @ 384 kHz |
Display | Raster, 320 × 240 pixels (Horizontal), 8192 colors |
Operation Wolf (オペレーションウルフOperēshon Urufu) is a one-player shootervideo game made by Taito in 1987.[1] It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998).
Gameplay[edit]
Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is divided into six stages, each of which advances the story when completed. For example, after the Jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp where the hostages are being held. This was one of the first shooter games to feature a storyline.
The game utilized an optical controller housed inside a gun assembly scaled after and which bore a strong resemblance to the Uzi submachine gun. This, in turn, was mounted on top of a square base covering the pivot shaft which allowed players to swivel and elevate the 'gun'. A geared motor inside the casing simulated the recoil felt by the player when they 'fired' the weapon at in-game targets.[2] Pulling the trigger allowed fully automatic fire, while pressing a button near the muzzle launched a grenade with a wide blast radius that could hit multiple targets.
In order to complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The player begins with a limited supply of ammunition and grenades, but can find more throughout the game, either openly displayed or revealed by shooting crates/barrels, coconuts in trees, and animals such as pigs and chickens. Dynamite bombs cause heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds.
Enemies attack with gunfire, knives, grenades, mortar/bazooka rounds, and missiles; all but the first of these can be shot out of the air. The player has a damage bar that slowly fills as hits are taken; in addition, shooting friendly targets such as nurses and boys adds to the bar. Damage can be recovered by picking up health power-ups and completing stages.
The six stages, and their objectives and effects on gameplay after completion, are as follows: 3d max 2015 crack.
- Communication Setup -- Mission: Obstruct. Completing this stage reduces the number of enemies the player must eliminate in all other stages.
- Jungle -- Mission: Intelligence. Completing this stage allows the player to access the Concentration Camp.
- Village -- Mission: Rest. Completing this stage heals a large amount of the player's damage, as opposed to a small amount after all other stages.
- Powder Magazine -- Mission: Ammunition. Completing this stage grants the player a full supply of ammunition (nine spare magazines and one loaded into the weapon) and either five additional grenades or a total of eight, whichever is less.
- Concentration Camp -- Mission: Aim (a poor translation of 'Objective'). The player must protect the five hostages as they run to safety. In order to advance to the Airport stage, at least one hostage must survive.
- Airport -- Mission: Getaway. The player must protect the surviving hostages as they run toward the open hatch of an airplane taxiing down a runway, then shoot down a final, heavily armed helicopter. Skipping the Powder Magazine or Village stages adds two helicopters or two armored vehicles to this stage, respectively.
Completing the Airport stage with at least one hostage rescued awards a bonus based on the number of stages played and the number of hostages who boarded the plane. A new operation then begins at a higher difficulty level, with a fully healed damage bar and a fresh supply of ammunition.
The game ends if any of the following events occur:
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- The damage bar fills completely
- The player's ammunition and grenades are exhausted
- None of the hostages escape the Concentration Camp
- None of them successfully board the plane at the Airport
Continuing the game allows the player to restart the last stage played.
When the language of the game is set to English, the six stages are always played in the above order. As a result, the effects of the Communication Setup and Jungle are not obvious, and the number of enemies in a particular stage remains constant from one operation to the next. When the language is set to Japanese, only the first four stages are initially available and the player may choose the order of play, allowing for strategic planning.
The ported version to the Nintendo Entertainment System allowed for multiple endings depending on how many hostages were rescued. The player would be awarded points in the form of 'combat pay' and be greeted by the President of the United States. The number of surviving hostages corresponded with the President's tone to the player:
- 0 - Angry
- 1 - Unhappy
- 2 - Disappointed
- 3 - Satisfied
- 4 - Happy
- 5 - Very happy
Home conversions[edit]
Gameplay screenshot of Operation Wolf on MS-DOS
The game was ported to the Amstrad CPC, DOS, the NES, the Master System, the FM Towns, Commodore 64 and the PC Engine. Most of these ports lack any kind of light gun support (with the exceptions of the NES, Master System, and the ZX Spectrum, which featured Magnum Light Phaser support) and must be played with a keyboard or a controller. The box for the Master System version features promotional art from Operation Thunderbolt.
Windows 10 boot time defrag. In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Microsoft Windows as part of Taito Legends; however, light gun support is unavailable. On February 4, 2008, the NES version of Operation Wolf was released on the North American Wii Virtual Console. Whereas the NES version allowed NES Zapper support, the VC re-release does not feature any kind of light gun support (including the Wii Remote's pointer functions), making the game only playable with the standard controller mode.
Reception[edit]
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The game was commercially successful. On the Coinslot dedicated arcade game chart, it was number four, behind Street Fighter, Continental Circus, and WEC Le Mans.[15] On the Spectrum sales charts, it was number two, behind RoboCop, which was number one every month for most of the year.[16]
The game was also critically acclaimed. It won several awards at the 1989 Golden Joystick Awards for 1988, including overall Game of the Year (8-bit) as well as Best Coin-Op Conversion (8-bit) and Best Coin-Op Conversion (16-bit).[17]Sinclair User gave it the 'Over The Top Game of 1988' award, for the 'shooting game most likely to push you over the edge' in 1988.[18] It was later voted number 26 in the 'Your Sinclair Readers' Top 100 Games of All Time' poll.[19]
References[edit]
- ^'Operation Wolf'. The International Arcade Museum. Retrieved 3 Oct 2013.
- ^Taito. 'Operation Wolf (arcade maintenance manual)'(PDF). Taito. Retrieved 29 April 2015.
- ^'Operation Wolf - Review'. Allgame. 16 November 2014. Archived from the original on 2014-11-16.
- ^'World of Spectrum - Magazines'. www.worldofspectrum.org.
- ^'World of Spectrum - Magazines'. www.worldofspectrum.org.
- ^'World of Spectrum - Magazines'. www.worldofspectrum.org.
- ^'Archived copy'. Archived from the original on 2012-06-27. Retrieved 2012-06-24.CS1 maint: Archived copy as title (link)
- ^'World of Spectrum - Magazines'. www.worldofspectrum.org.
- ^'Operation Wolf arcade game review'. www.solvalou.com.
- ^'Operation Wolf review from The Games Machine 34 (Sep 1990) - Amiga Magazine Rack'. amr.abime.net.
- ^'World of Spectrum - Magazines'. www.worldofspectrum.org.
- ^Gen4, issue 7 (December 1988), pages 56-57
- ^'TheOne Magazine Issue 03'. 1 December 1988 – via Internet Archive.
- ^'Operation Wolf review from Zzap 45 (Jan 1989) - Amiga Magazine Rack'. amr.abime.net.
- ^'Sinclair User Magazine Issue 077'. 1 August 1988 – via Internet Archive.
- ^'Archived copy'. Archived from the original on 2012-01-25. Retrieved 2012-01-22.CS1 maint: Archived copy as title (link)
- ^'Archived copy'. Archived from the original on 2015-07-25. Retrieved 2015-07-25.CS1 maint: Archived copy as title (link)
- ^'Operation Wolf arcade game review'. www.solvalou.com.
- ^'Readers' Top 100 Games of All Time'. Your Sinclair. September 1993.
External links[edit]
- Operation Wolf at the Killer List of Videogames
- Operation Wolf at MobyGames
- Operation Wolf at SpectrumComputing.co.uk
- Operation Wolf (video game) on the Amiga at The Hall of Light (HOL)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Operation_Wolf&oldid=904128988'