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The TIE Defender is a starfighter featured in Star Wars Battlefront, it was added as a free update for everyone in the patch releasing the Death Star expansion pack for Season Pass holders. It can be used outside of the expansion, into Rogue One and Fighter Squadron.
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CJ-9 Bo-RifleKill an enemy player carrying the CJ-9 Bo-Rifle in multiplayer for an orange token to appear where they died. Collect it to permanently unlock the rifle. The CJ-9 Bo-Rifle is primarily used by characters in the Star Wars: Rebels TV show. The weapon can transform from a rifle into an electro-staff.
All collectible locationsSearch the indicated locations to find all 60 collectibles and get the 'Scrap Collector' and 'Master' achievements. There are five collectibles on each map/mission. The video shows all collectible locations for Hoth, Tatooine, Endor, and Sullust in all game modes (Battle, Hero Battle, Survival). There are four maps and three game mode variants of each map. The collectible locations vary in each game mode. The video always starts where the mission begins. It is recommended to equip a jetpack card for your character. In Hero Battle, play as Boba Fett since he is the only character with a jetpack. The video goes through all three game modes of a map before moving to the next map (starting with Battle, then Hero Battle, then Survival). Note: You must complete the map after finding all collectibles, or else the collectible progress will not count. You also get a star in every mission for finding all the collectibles.
Star Cards and Charged Star CardsReach the indicated level to unlock the corresponding card for the listed price:
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Barrage (Star)
- Level required: 24
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Shoot a volley of three grenades which detonate upon impact.
Bowcaster (Star)
- Level required: 32
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Shoot up to five explosive bolts.
Cooling Cell (Charged Star)
- Level required: 7
- Initial price: 2,200 credits
- Upgrade price: 9,000 credits
- Effect: Extends a blaster's overheating duration.
Cycler Rifle (Star)
- Level required: 28
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Eliminates enemies at long range and can penetrate shields.
Explosive Shot (Charged Star)
- Level required: 18
- Initial price: 2,200 credits
- Upgrade price: 9,000 credits
- Effect: Charges a blaster to fire explosive rounds for about ten seconds.
Flash Grenade (Star)
- Level required: 20
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Grenade temporarily blinds enemies and impairs their hearing.
Focus Fire (Charged Star)
- Level required: 7
- Initial price: 2,200 credits
- Upgrade price: 9,000 credits
- Effect: Greatly enhances the accuracy of any Primary Blaster for about teb seconds.
Homing Shot (Star)
- Level required: 11
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Locks on an enemy soldier and follows him around the map; user is vulnerable while aiming.
Impact Grenade (Star)
- Level required: 6
- Initial price: 2,200 credits
- Upgrade price: 7,000 credits
- Effect: Detonates as soon as it makes contact with any solid object.
Ion Grenade (Star)
- Level required: 4
- Initial price: 600 credits
- Upgrade price: 7,000 credits
- Effect: Grenade does not affect enemy soldiers, but is very effective against vehicles, shields, and droids. Detonates when a vehicle enters its blast radius.
Ion Shot (Charged Star)
- Level required: 7
- Initial price: 2,200 credits
- Upgrade price: 7,000 credits
- Effect: Change Primary Blaster's ammo to Ion Bolts, which have same effects as the Ion Grenade.
Ion Torpedo (Star)
- Level required: 9
- Initial price: 3,000 credits
- Upgrade price: 7,000 credits
- Effect: Similar function to an Ion Grenade.
Jump Pack (Star)
- Level required: 16
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Make large jumps to reach inaccessible areas.
Personal Shield (Charged Star)
- Level required: 22
- Initial price: 2,200 credits
- Upgrade price: 9,000 credits
- Effect: Shield which blocks all energy weapon damage.
Pulse Cannon (Star)
- Level required: 6
- Initial price: 2,200 credits
- Upgrade price: 7,000 credits
- Effect: Long range blaster with damage based on charge time.
Scan Pulse (Charged Star)
- Level required: 13
- Initial price: 2,200 credits
- Upgrade price: 9,000 credits
- Effect: Reveal all nearby enemies on mini-map.
Scout Pistol (Star)
- Level required: 4
- Initial price: 600 credits
- Upgrade price: 7,000 credits
- Effect: Two-shot burst pistol that is best at short range.
Smoke Grenade (Star)
- Level required: 13
- Initial price: 4,000 credits
- Upgrade price: 7,000 credits
- Effect: Create a smoke screen which greatly impairs vision.
Thermal Detonator (Star)
- Level required: 2
- Initial price: 100 credits
- Upgrade price: 7,000 credits
- Effect: Grenade that is specifically useful against enemy players.
Reach the indicated level to unlock the corresponding blaster for the listed price:
DLT-19
- Level: 3
- Price: 550 credits
DH-17
- Level: 3
- Price: 550 credits
RT-97C
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- Level: 5
- Price: 1,250 credits
A-280C
- Level: 8
- Price: 1,550 credits
E-11
- Level: 8
- Price: 1,550 credits
CA-87
- Level: 8
- Price: 1,550 credits
T-21
- Level: 10
- Price: 2,500 credits
SE-14C
- Level: 14
- Price: 2,500 credits
EE-3
- Level: 17
- Price: 2,500 credits
T-21B
- Level: 21
- Price: 2,500 credits
DL-44
- Level: 25
- Price: 2,500 credits
This can be done in the 'Beggar's Canyon' training mission. In this mission, you will fly an X-Wing and have to shoot down enemy TIE fighters. The two minute time limit for this achievement starts when shooting the first TIE fighter. Make sure to use your rockets whenever possible. Lock on enemies with LT. Your rockets kill enemies in one hit, but they take a while to recharge. When shooting the laser gun, you must aim the little white dot exactly on the enemy aircraft (so the lock-on turns yellow). With rockets, you do not need to aim as precisely, as it is fine if the lock-on is only red. It may take a few tries to get the 'Best Star Pilot In The Galaxy' achievement, but fortunately the mission is really short.
Easy 'Safety Ain't The Point Of A Joyride' achievementThis can be done in the 'Endor Chase' training mission. In this mission, you are driving a Speeder Bike to chase after some rebels. You do not need to kill them, just chase after them. Do not hit any objects on your way to get the 'Safety Ain't The Point Of A Joyride' achievement at the end of the mission. You can see the health bar at the bottom of the screen. It must stay at 100 all the time. If it drops at all, you must restart the mission. Luckily, it only takes approximately two minutes to complete the mission.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- A New Hope (40 points): Play every Multiplayer game mode.
- Do.. or do not. There is no try (15 points): Complete the Tutorial.
- On the ball (15 points): Complete any Survival mission on Master difficulty within 35 minutes.
- 'Gonk? Gonk!' (15 points): Capture three droids in a match of Droid Run.
- A cunning warrior (40 points): Reach level 3 once with any Trait (Multiplayer).
- Your journey has only started (15 points): Complete all missions.
- Don't get cocky (15 points): Defeat both the Millennium Falcon and Slave I.
- Safety ain't the point of a joyride (15 points): Take no damage in the Endor Chase mission.
- Walker defender (15 points): Destroy a Y-wing in Walker Assault.
- Don't underestimate the Force (40 points): Earn a total of 100 kills while playing as a hero (Multiplayer).
- Great shot, kid! (15 points): Kill an enemy who is using a Jump Pack (Multiplayer).
- Off to a good start (15 points): Win any Battle mission on Normal difficulty against the AI.
- Never tell me the odds! (15 points): Successfully perform Cooling Flush 10 times (Multiplayer).
- That got him! (40 points): Use a tow cable to destroy an enemy AT-AT in Walker Assault.
- When 900 years old you reach.. (55 points): Reach Rank 50.
- The Force is strong with this one (15 points): Earn 10 kills in a match as any hero on Hero Hunt.
- All right, I'll give it a try (15 points): Earn a star on all training missions.
- Ackbar's Elite (40 points): Complete any Survival mission on Master difficulty without dying.
- In a galaxy far, far away.. (40 points): Win one match in each Multiplayer game mode.
- I suggest a new strategy (15 points): Use a partner's Star Card hand 10 times (Multiplayer).
- Survivor (15 points): Earn a total of 5 stars from Survival missions.
- Playing the objective (15 points): Have the most kills in a match of Blast.
- The power of the Force (15 points): Defeat a hero while playing as any hero on Heroes vs Villains.
- Determined (40 points): Complete 25 Challenges.
- Crush them with one swift stroke (15 points): Trample 25 soldiers with an AT-ST (Multiplayer).
- New Recruit (15 points): Complete any mission.
- Scrap collector (40 points): Earn any collectible Star.
- Together we can rule the galaxy (15 points): Complete any mission with a friend.
- Distinguished (40 points): Earn 100 Accomplishments.
- Not bad for a little furball (15 points): Get hit in the head by a rock from an Ewok on Endor.
- Judge me by my size, do you? (15 points): Reach Rank 25.
- Stay on target (15 points): Kill 10 enemies in a match of Fighter Squadron.
- A tremor in the Force (15 points): Play once as all of the different heroes (Multiplayer).
- Shoot first (40 points): Be the first in a match to earn a kill (Multiplayer).
- Hold the line! (15 points): Kill 10 enemies while attacking or defending a control point in Supremacy.
- Precision shot (15 points): Get 10 headshots with the Cycler Rifle (Multiplayer).
- Tell Jabba that I've got his money (40 points): Earn a total of 25,000 credits (Multiplayer).
- Master (55 points): Earn all mission stars on Master difficulty.
- Best star pilot in the galaxy (15 points): Destroy 10 TIE fighters within 2 minutes on the Beggar's Canyon mission.
- Collector (15 points): Earn any diorama figurine in the game.
- I've been waiting for you (15 points): Kill 10 enemies trying to claim your team's pod in Drop Zone.
- What's the cargo? (15 points): Kill 10 enemies carrying the cargo in Cargo.
- Impressive. Most impressive. (15 points): Earn a total of 5 stars from Battle missions.
The following achievements require the 'Outer Rim' bonus downloadable content:
- A good blaster at your side (15 points): Get 150 kills in successful matches of Survival.
- This is a new day, a new beginning (15 points): Play all the new maps in the Outer Rim (Multiplayer).
- Patience you must have (15 points): Complete 10 daily challenges.
- Greed can be a very powerful ally (40 points): Win 10 rounds of Extraction.
- No such thing as luck (55 points): Get 10 kills with Relby-V10, DL-18, Scatter Gun and the Dioxis Grenade (Multiplayer).
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The TIE/D Defender is a high-performance Imperialstarfighter used by the Galactic Empire and other factions. It is superior in comparison to other TIEs because of its effectiveness in multiple situations, as it is an effective bomber and an effective fighter.
Star Wars Battlefront: Renegade SquadronEdit
In Star Wars Battlefront Renegade Squadron the TIE/D Defender (TIE Defender) is the 'advanced' class fighter for the Empire. It becomes available by capturing an Asteroid Base.
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Empire at War: Forces of CorruptionEdit
In Empire at War: Forces of Corruption the TIE/D Defender (TIE Defender) is the most effective bomber for the Empire, because of its ability to adequately defend itself.
AppearancesEdit
LinksEdit
InternalEdit
ExternalEdit
This article is a stub about a type of ship or starfighter. You can help SWGames by expanding it. |
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The Star Wars galaxy is home to some of the most iconic spaceships in science fiction—the instantly recognizable X-Wing, the giant hulls of a Star Destroyer. Some, however, are just plain old goofy. Given that we recently learned about some of the new ships coming to Rogue One, we gathered up some of the silliest ships we could find.
11) CF9 Crossfire
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Introduced in the Legacy era of Star Wars, 130 years after the events of A New Hope, the Crossfire was the primary starfighter of the Galactic Alliance. The ship of choice for the legendary Rogue Squadron, Crossfires were meant to share a design legacy with the X-Wing, but I’m pretty sure whoever designed it was drunk, and accidentally looked the design drawing of an X-Wing flipped around and at a dodgy angle, and then just decided to go with that.
The absurdly oversized “propeller” at the front (thankfully/sadly, it did not spin around) of the ship housed four blaster cannons in the tip of each wing, giving the Crossfire its “Crossfire” name, but man, does this thing look unwieldy as hell or what? And even harder to look out of?
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10) TIE Vanguard
INT. SIENAR FLEET SYSTEMS CONFERENCE ROOM. A board on the wall reads “Starfighter Design Team Brainstorming Meeting”.
Designer 1: Guys, the Empire needs us to make a new kind of TIE Fighter.
Designer 2: What, again!? Metro 2033 cheat codes. There’s already about 50 different variations, and if I’m honest, we kind of nailed it on the first go.
Designer 1: I know, I know, but if we don’t come up with something at the end of this meeting, the Emperor’s sending Lord Vader to come choke us all to death.
Designer 3: I have an idea.
Designer 1: Go ahead, Clive.
Designer 3: What if we took a TIE Fighter, chopped the top part of its solar panels off, and then bent them out a bit?
Designer 1: ..Clive, I think you just saved us all from a bit of choking. Get to work, people!
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9) E-Wing
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The Rebel Alliance loved itself some Alphabet fighters, apparently. The E-Wing was a heavy escort brought into action shortly after the fall of the Empire in the Expanded Universe, the first solely designed for the New Republic.
A replacement for the X-Wing, the E-Wing was basically an X-Wing with the top two S-Foils trimmed off, making it look like an “E” if only very specifically views from certain angles.. and even then, an X-Wing would look like an “E” at the exact same angles anyway. To boot, when the E-Wing was first introduced it was plagued with weapons and system malfunctions, so many New Republic pilots just stuck with the much-cooler-looking X-Wing anyway.
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8) Predator Fighter
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Another fighter from the Legacy era of the Star Wars Expanded Universe, the Predator Fighter took the cockpit of a TIE Fighter, and then slapped the silliest looking flappy wings on it and called it a day.
Nicknamed “Eyeballs” by Galactic Alliance pilots, the Predator was hated by most Imperial pilots at the time—its maneuverable wings were so flimsy that they often broke, and its cockpit was difficult to see out of. I also imagine having those gigantic wings moving around also made the Predator hilariously easy to hit, give the lack of protection around the cockpit.
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7) Geonosian Solar Sailer
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The only prequel era ship on our list, Count Dooku’s luxurious barge is actually probably the only ship on here that’s the most rooted in real world science—solar sails are an actual method of spaceship propulsion in use.
But as a starfighter idea in the Star Wars galaxy, it’s perhaps an unwise source of propulsion in a galaxy that already has access to incredibly efficient starship engines and hyperspace travel. It’s a weirdly archaic “Look at me poor people my yacht is in space” analogy. Also, I just want to note that this ship’s full official name is the Punworcca 116-class interstellar sloop. Oh, Star Wars.
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6) World Devastator
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Desperate times lead to desperate measures in the world of capital ship design—and there was no time more desperate for the Empire than after the death of the Emperor. The World Destroyers were basically gigantic factory ships, formerly known as Leviathans, that were adapted by carving out all of the ship-building tools and the strapping ginormous tractor beams to their underbellies.
They would slowly descend down to a planet, use the intensely powerful tractor beams to scoop up all sorts of material—people, buildings, natural resources—and break it down into resources that could be made into ships and other materials, before eventually breaking up the planet itself. Think of it as the galaxy’s largest and most threatening Roomba.
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5) K-Wing
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Remember how I said the Rebel Alliance loves its Alphabet ships? Well, the K-Wing is the ultimate expression of the Alphabet ship in excess. Essentially a gunboat, the starfighter was jam packed with as many guns and bombs as it could be—with eighteen different emplacements on it.
Also, it barely looks like the letter K. I swear to god, the real secret behind the Alphabet ship project was to have Imperial pilots stare at a ship long enough, while going “How the hell does this resemble that letter!?” that an Alliance pilot could just blow them out of the sky without reproach.
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4) TIE Defender
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Introduced in the classic video game flight simulator Star Wars: TIEFighter, the Defender was, on paper, the natural evolution of the TIE Fighter: it had a hyperdrive, it had shields, it had better cannons.
But look at the goddamn thing. It looks like someone accidentally misread the instructions on a TIE Interceptor model kit and somehow managed to not just glue the wings on the outside-in, but also glue a third one on for no reason.
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3) Aleph-Class Starfighter
Sadly, there are no images available for the Aleph Starfighter, introduced in Aaron Allston’s book Betrayal, the first in the Legacy of the Force series of novels. But I’m going to share with you the description given by the fine folks over at Wookiepeedia, who make it sound like the dumbest looking thing in the universe:
As the nickname “Twee” suggested, an Aleph resembled the head of a Twi’lek with two long, tapering drive units thrust back behind a ball-shaped cockpit pod, similar to that of a TIE/LN starfighter but somewhat larger. To add to the fighter’s ungainly appearance, the cockpit was flanked by a quad laser turret on either side, likened by some personnel to a pair of earmuffs. These turrets were usually problematic to operate, and would often either fail to immediately respond or jam altogether.
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On top of that, the Aleph-Class was apparently notoriously unreliable and difficult to use. Just an all-round piece of garbage, apparently. I’m just imaging the head of Hera from Star Wars Rebels floating around in space, with the world’s shittiest guns attached to the side of her face.
2) The Sun Crusher
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Ah, the terrible, terrible Sun Crusher. We’ve talked about this before, and aptly described it as the Mary Sue of spaceships. This Starfighter-sized golden ice-cream-cone with guns attached had invulnerable armor that could deflect Death Star lasers, hyperdrive systems, oh, and torpedoes that could literally destroy entire star systems.
This terrible creation was so overpowered, its creator, novelist Kevin Anderson eventually had Jedi Padawan Kyp Durron fly it into a black hole to take it out of the galaxy for good. Jesus Christ.
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1) TIE Experimental M1
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This abomination, made for the video game Star Wars: X-Wing Alliance, was apparently nicknamed the TIE Bizarro.
I have no words.
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