Fallout 4 is a big game. Not only is the world massive, packed to the brim with all manner of interesting quests, characters, and locations to discover, but it also sports a number of other gameplay systems that take your adventure beyond the usual exploration that Bethesda’s RPGs are known for. Most notable among these is the settlement feature. Not content to simply provide players with a method for crafting their own gear and weaponry, Fallout 4 features a robust set of tools that empowers players to create their own post-apocalyptic settlement. Whether that manifests as a sustainable farm of crops and mutated livestock, or a fortified fortress in the ruins of Boston is entirely up to you. These creation tools are highly flexible, too, and have produced some impressively creative structures from the Fallout 4 fanbase. Throw in a few mods and exploits of the game’s buggy framework, and the possibilities become seemingly unlimited. We’ve searched the internet for some of the biggest, most intricate, and most creative Fallout 4 settlements and structures out there to help inspire your inner Frank Lloyd Wright.
‘Bioshock Infinite’s’ Columbia
YouTuber GPG Shepard built a floating settlement in Fallout 4 based on Bioshock Infinite‘sfloating city, Columbia, thus creating a gaming chocolate-and-peanut butter pairing. The floating metropolis is impressive and captures the bright, patriotic atmosphere of Columbia. If you’re interested in building your own version, GPG Shepard has uploaded a list of mods and objects used to build his settlement in the sky.
The Neon Curtain
From the outside, The Neon Curtain doesn’t give off the impression that it is luxurious, but once you enter through a secret door (and provide the right password), the place comes to life. This swanky settlement located in the Mechanist’s Lair has all of the trappings of an illicit speakeasy. From a full bar to poker and blackjack tables to an appropriately fashioned stage, its main room is elaborately detailed, and there’s also a high roller suite. The appropriately named hang out is illuminated by vibrant neon lights. Builder ccourier even offers some better-than-most lore on his creation.
Howl’s Moving Castle
Japanese animator Hayao Miyazaki is renowned for — among other things — the fantastical designs in his movies, and the walking castle in Howl’s Moving Castle — a massive hermit crab of steel and fire — is one of his most impressive sights. Imgur user MichaelMartin managed to bring Howl’s abode to the gritty landscape of the Commonwealth. Built from a variety of pieces, this version of the castle has a distinctly New England vibe, thanks to the lighthouse and ship parts jutting out of its shell.
Back Alley Bowling
There’s just something about the look of old bowling alleys, and ArunsWorld’s Back Alley Bowling captures it. The cliche but appropriate star-covered carpeting lets you know that you’re in an old-style alley. A balcony overlooks the three-lane design, with a few pool tables and arcade machines to round out its on the nose style.
Cargo City
This massive freighter was intended to take the citizens of Boston to a more prosperous place, according to its builder alorion, but it wound up as a perpetually docked trading post. On the deck, it captures the grim aesthetic of the game. There’s a myriad of merchants peddling goods for caps, many of whom are not exactly savory individuals. The dilapidated interior of the freighter is just the right amount of cluttered, accomplishing a difficult feat for sprawling creations like this.
Red Rocket Bar and Grill
Let’s face it, there aren’t a lot of great places to eat in post-apocalyptic Boston. Most of the time, you’re simply scavenging for scraps, and too much of it is less than ideal. Builder Time for Stories created an above ground restaurant to keep the fiends away while you’re chowing down after a long day out in the wasteland. This multi-floor, semi-enclosed grill also has furniture so you can kick back and rest after a hearty meal. And yes, there’s a giant red rocket on display.
Dock Town
Built off the coast of Salem, this large settlement is separated into two different towns. There’s a trading city and an outpost. Scattered throughout the adjoining docks, builder busanko placed pop up shops such as a general store and a walk-in clinic complete with a pharmacy, each one with their own idiosyncrasies.
Sanctuary City
The scale of Sanctuary City, from NexusMods user grod4L, is absolutely astounding. Building on top of Sanctuary is nothing new; everyone gets their settlement sea legs by crafting Mama Murphy a nice new armchair, but this is something else entirely. More than three months’ work went into the construction of this monstrous city, and the combination of lights, buildings, and installed mods puts so much stress on his computer that it often dips below 10 frames per second in-game.
Hydroelectric Dam
One of the most interesting aspects of Fallout 4’s building mechanic is how it allows you to transform the Commonwealth. Here, creator dakishimisan returns electricity to this small town with the construction of a massive hydroelectric dam.
New Starlight Hotel
Rytlockeisakitten built this enormous, intricately designed hotel after a recent trip to Southeast Asia. While many of the structure’s made in Fallout 4 tend to reflect the crumbling reality of the game’s setting, the New Starlight Hotel is bright, and feels far more welcome that the usual shanty towns and raider outposts populating the world.
Sanctuary Compound
Rytlockeisakitten makes a second appearance on this list, this time with a sprawling compound built over the bombed-out ruins of Sanctuary, Fallout 4’s starting location and the first settlement location in the game.
Scrap DragonFallout 4 Castle Repair Mod
This menacing mechanical dragon towers over the center of downtown Boston. Builder kavkavkav fashioned the beast out of scraps of junk, such as rusted cars, pieces of scaffolding, antennas, and other components strewn around the wasteland.
Wolverine Homestead
If Logan left you longing for life in a grim wasteland, this homestead may have the right atmosphere for you. The giant, illuminated, 8-bit Wolverine might be the first thing to grab your attention, but creator brady8807’s entire settlement is a sprawling estate featuring a massive main hall, replete with a recreation room, and several other wings filled with various crafting nooks and living spaces.
Castle in the Sky(1986)A girl named Sheeta falls out of the sky and lands in Pazu's arms. Soon after a gang of air pirates led by Dola, as well as a mysterious man named Muska, are on their tails. The chase leads them to a floating castle that once belonged to an ancient race of people. For more about Castle in the Sky and the Castle in the Sky Blu-ray release, see Castle in the Sky Blu-ray Review published by Kenneth Brown on May 21, 2012 where this Blu-ray release scored 4.0 out of 5. Director: Hayao Miyazaki Writers: Hayao Miyazaki,Jonathan Swift Starring: Anna Paquin,James Van Der Beek,Cloris Leachman,Mark Hamill,Jim Cummings,Richard Dysart Narrator: Peter Fernandez Producers: Isao Takahata,Hideo Ogata,Yasuyoshi Tokuma,Tatsumi Yamashita,Toru Hara,Todd Olsson » See full cast & crew
Fallout 4’s rich and varied landscape is built for lackadaisical roaming – the player character’s nicknamed the Wanderer for a reason. The experience isn’t about just racing through the main questline or finding the best gear, but assembling your own story from all of Bethesda’s tiny interlocking parts.
The Commonwealth is a harsh mistress, however, so we could all use some help – and none other than our grizzled survivor “Corbyn” has heeded your call. We’ve already covered the 12 key tips for beginners, so now it’s time for some more advanced instruction. Let’s really get those Super Mutants quaking in their boots.
1. VATS tricks
Fallout 4’s Vault-Tec Assisted Targeting System (VATS) mechanic slows time down to a crawl, and allows you to target specific body parts of enemies – and displaying the chance of hitting them in a percentage. This is all many players use it for but there are several kinks to the way VATS operates that can make all the difference in a tight spot.
The obvious ones first: use VATS when your gun’s empty and, for the AP cost of that shot, you’ll get both the shot and a free reload. Critical hits build up over time in VATS and can then be stored until you want to use them – yes these do great damage, but much more importantly they’re guaranteed to hit even if your ‘normal’ shot only has a 1% chance. This is useful but in fights against enemies with specific weak points, such as the fusion core on power armour, save that Crit and zoom into VATS the second their model turns sideways – 1% chance is all you need for the shot that ends the fight.
But it doesn’t end there! One of the most useful functions of VATS is that your aim will be centred on any enemy you shot at after you’ve exited VATS. Think of this as at least one free shot and, thanks to the shonky enemy AI, usually many more – if they’re still alive after using VATS, just spam that trigger.
2. Fraggle Rock!
Messed up that grenade toss? Always throwing it just a second too late as the Raiders scarper? Worry ye not my wasteland friend, for there are two magnificent tricks to frags that will turn your throwing arm into the envy of Shane Warne.
First one is obvious when you think about it: a well-placed bullet will prematurely detonate your grenade. Hit the VATS button as soon as you throw and you’ll find you can target the grenade, though depending on its location your shot chance will be different (this is another great opportunity for using the guarantee of a Crit.) And boom – no more legs for your luckless foes.
The second trick, however, is even sneakier. A glitch in Fallout 4’s way of slowing down game time during VATS means that, if your grenade has landed and you then target and shoot an enemy using VATS, the grenade will explode during the VATS shots. That is, you don’t need to target the grenade at all – if it’s in the right place, just target the enemy in VATS and it will explode near-instantaneously.
3. Getting legless
This one can be a lifesaver for when you’re just out on a relaxing stroll and run into a randomly generated tough-as-nails Legendary enemy. Many of these enemies, after taking roughly half damage, will mutate into a tougher form and regain their lost health. What a joke.
The one thing that doesn’t regenerate, however, is limb damage. When fighting Fallout 4’s normal enemies you don’t really need to target limbs so much so it’s easy to forget about this tactic, but it is absolutely the core part of my strategy against Legendaries. If it’s a Legendary Super Mutant, where we’re worried about their weapon, focus on the arms – if they mutate, you’ve crippled the arm by that point and their accuracy’s dived. If it’s a Legendary Ghoul, blow off the legs, and then the mutated second stage can only look up in abject apology as you line up the combat shotgun.
4. Radical Stags
The greatest enemy in Fallout 4, the bane of every player, the most despicable sentence in the Commonwealth: “You’re carrying too much and can’t run!”
God I hate it. There are several common workarounds: load up your companion, use the Solo Wanderer/Dogmeat glitch and so on. But when you’re stuck in a lovely loot zone and just need that bit extra to get outdoors and fast-travel home, you want Grilled Radstag.
You see Radstags everywhere, usually in groups of two or three. Make a rule of slaughtering these defenceless creatures, and grilling them up at a cooking station – because it adds +25 carry weight. Eat that and you’ll feel the benefit for an hour, but why not wash it down with a bottle of alcohol (+10 carry weight) and have an extra 35 on your weight limit. Because no trinket should be left behind.
5. Sleep well
What do you mean you never sleep? True, you don’t really need to – but occasionally a nice rest is just what’s needed to heal up and see the sun again. One aspect of sleeping that is possible to overlook, however, is where the bed is.
Sleep in a bed that you own (in a settlement for example), or rent a room for the night and your character not only heals but gains a “Well Rested” bonus that gives 10% extra XP for eight in-game hours.
6. Sticky business
You could write a whole article about Fallout 4’s crafting system, but one thing everyone needs more of is adhesive. Luckily there’s a simple solution waiting in the cookery pot: have your settlements farm corn, mutfruit and tatos for subsistence. Perfectly respectable foods, but you can use these stores to pick the bottom option at a cooking stove and make Vegetable Starch – each one worth a whopping five adhesive.
7. Pick up named junk
This one’s simple to the point of obvious: you’ll sometimes come across otherwise standard loot that has a modifier in the name, for example “Rich Stanton’s beer”. This means it is an exceptional beer for an exceptional man or, in other words, a key item for a quest you haven’t yet picked up. So pick it up and, down the road, you’ll be able to hand in that quest immediately.
8. Hazmat and Hat
Two items of clothing I keep on me permanently are a Hazmat suit and a hat that grants +3 Charisma. The utility of the first is obvious: everywhere in Fallout 4 is more or less radioactive, and you’ll find some nasty spots. It’s not convenient to fetch Power Armour for every little cubbyhole, so a Hazmat suit just always makes life easier.
The hat I combine with some Grape Mentats (make at any cooking station) for when I need to sell a lot of gear or buy something big. Why not get your money’s worth?
9. Use it, don’t lose it
Advice from bitter experience: don’t just jump into the water willy nilly while wearing power armour. It sinks and, while most bodies of water in the game have a way out, some of them don’t and you’ll have to abandon it there. Also, don’t ever get rid of a companion wearing power armour by sending them back to a settlement – my snazzy Flames set is still out there somewhere.
Finally, don’t get out of it in a non-settlement area without removing the fusion core. Even if you can’t see any enemies. There’s nothing so humiliating as getting out to stretch your legs, waking up a nest of raiders, and watching open-mouthed as they hijack your beautiful suit.
10. Mystery Meat
OK, I said I wouldn’t be too specific but this is too good to pass up. On the far east of the Commonwealth (shown in the image) you can find Longneck Lukowski’s cannery. On entering you’ll see a short exchange between two characters and can then offer to help with a pest problem in the building.
This kicks off a short-but-sweet mission, but the reason it’s great to visit here is that there’s an office at the top of the building containing both the ‘Barter’ bobblehead – which permanently decreases buying prices by 5% – and an issue of Tales of A Junktown Jerky Vendor, which applies its own discount depending on how many copies you have. Basically you’re walking out of there after a 10-minute mission with everything in the Commonwealth 10% cheaper.
Bonus points: in the final confrontation, you can make your opponent surrender if you get them low enough, and make a very .. interesting choice. Oh, and do apply the earlier tips about Legendaries and frags when you’re exploring. Wouldn’t want to end up in a can now, would we?
11. Give them a Minute, man
The Minutemen are rather worthy and dull sorts, all about helping out one’s neighbour and looking out for each other. Blah blah blah, point me to the bad guys right?
Me too. But it’s worth zooming through the early Minutemen quests, which are all very easy, just to reach the point where you re-take a location called the Castle. First of all, when you’re doing the quests beforehand, take Preston as your companion – because completing each one depends on reporting back to him.
Take the Castle, go off and do something else, and soon enough someone will turn up looking for you. Go to see her and within 10 minutes you’ll bag a Fat Man portable nuke launcher, an absolute ton of ammo and a great armour set, and unlock artillery positions for every settlement.
12. And .. smile
Though I’ve loved much of my time with Fallout 4, it is a game filled with bugs and glitches that can – on occasion – really ruin your day. I’ve lost hours of progress through annoying problems with the save system, seen my companions fly into the sky and disappear, even failed a mission because of an NPC that decided to walk to the bottom of a lake.
But it’s worth remembering that, for all the frustrations it brings, the janky side of Bethesda games can have real charm too. Use Corbyn’s tips wisely, comrades, and enjoy these dancing Mirelurks.
This location is a large fort that is basically empty inside. The whole area is occupied by mirelurks in all development states. You will have more than a dozen of them to defeat, including one queen. You will also have to destroy few eggs.
The place can become your settlement. To make that happen, first you must clear the area of all enemies. Start with the regular mirelurks, then destroy their eggs. After a while the mirelurk queen should appear. Rocket launcher is best for killing her, it can be found in one of the side rooms of the castle. This is one of the best places to construct your main settlement, as it is large, not filled with garbage and you have the possibility to fully rebuild it.
In the center of the fort, on a table you will find Guns and Bullets magazine.
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Walk around the fort near inside of the walls. There are few rooms in which you can find some valuable items.
The castle is related to few quests for Minutemen faction.
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